We hire deliberately, treat people well, and share what we build — every team member gets a percentage of every game we release.
We're a small core team plus a curated network of specialized contractors. We move fast, but never at the expense of the people doing the work. No crunch. No "we'll figure it out later" hiring. We bring people in when there's a clear, sustained problem for them to own — and we pay fairly for the work.
Every game we release pays out a percentage to the team that built it — defined per project, applied without exception. We celebrate launches with team gatherings around the world. This isn't a perk; it's policy.
We don't have specific open roles posted publicly right now. We do keep an active list of disciplines we're always interested in hearing from:
Send a short note, a link to your portfolio, and the kind of project that would make you say yes immediately. We read every email.